Hi to you all. Here i want to create animation like this:
Heel goes across Z axis, then the calf rotates without changing location or rotation of the thigh.
It seems reasonable that i need to switch from IK to FK to be able to move the calf. To do that i need to change influence of the IK target bone to 0 (right?). But when i do that, the whole leg goes to its starting point ruining the pose. How to prevent that?