switching cameras on hotspot.

is there a tutorial on switching cameras depending on where the character is. say a certain hotspot, walking toward the end of a hall way, will reveal a new camera position. err sort of like the game silent hill, where the world is loaded in 3d, just different camera nodes, that renders the scene depending on where the character is.

also, i’ve searched many RE threads…maybe this might help.

http://q-gears.sourceforge.net/
http://q-gears.sourceforge.net/gears.pdf - read the section on field module.
if u dont like pdf.
http://wiki.qhimm.com/FF7/Field_Module
maybe its possible to derive some methods from here.

its kinda weird being back on blender. i abandoned it around 2000. now 7 years later, im picking it up again. i fooled a lot around with web programming…but now i just want to have fun produce what i love.

I don’t really know how much you know about the game engine. I gave an in-depth explanation on switching cameras yesterday. You can find it in this thread:

http://blenderartists.org/forum/showthread.php?t=95605

You’ll see in my instructions in that thread that I mention that camera switches should be triggered by some sensor event. In this case, I recommend that you make an invisible ghost wall that triggers the camera switch when the player walks through it (“Collision” sensor). Set “invisible” in the UV mapping options, and set “Ghost” in the Logic buttons (click “Actor” first).