I have a bunch of objects and cameras and would like to render each object from different cameras (I also want to rotate my object between renders). Finally, I would like the renders to have names that refers to what object and camera angle was used.
Seems easiest to have each object have a group so that i can make a group instance and delete it when I’m done.
- What is the easiest way to get a list/array/object containing all the names of the available groups in the scene?
- How do you loop through this list in order to create, rotate and finally delete group instances?
[I would also like to know how to start and wait for rendering, save image and naming of the images, but I think I can learn this from other examples]