I made a sword and shield a LONG time ago, and I’m back with a revision.
Just started this a few days ago, and I have a few good ideas for the detail.
However I do need help with the Normal Map bits of this. I’m using GIMP to hand-generate the normalmaps, because I’ve tried doing that via Blender [didn’t turn out to well]
Basic idea is to make some scratches and small details like that in the sword, and the outer metal area of the shield.
I know how to work normal maps and everything like that now (yay) however, I need some helpful advice as to, if anybody else generates normals by hand via Gimp or Photoshop, what is your method of doing fine scratches in metal?
I know of two methods: One - Generate Noise and motion blur it at [X Degree] Angle. or, Two: Do the scratches the hard way with a 1px Soft/Hard brush.
The models are pretty basic - made mainly for experimenting with Normalmaps on low-poly models.
Here’s the sword and shield:
I’ll be tinkering with specular lighting, and a few other techniques with these, but I like to focus at the task at hand. Don’t want to get to far ahead of myself.
Critique, advice, comments, all welcome on anything I mentioned, and welcome on the models themselves. Don’t be shy about it.