Sword Of Zelda Mantaflow

I am still adding to this project and this is the latest image:


This is an updated version given that the sword was very lonely I added it´s partner.
I made some changes to materials and grass.
This image is with denoise node:

And this is OLD version without denoise node:

I think some noise make the image look a little more realistic, I will start working more on the grass and then proceed to render the animation; This single frame took about 22 minutes and 200 render passes, I guess I could optimize the scene and the particles systems .
Thank You friends, Any advice would be very helpful
Old post:
Hi, I have been playing with mantaflow and it is very cool, I am making an animation but due to my cpu reaching 95C I decided to stop till I can get better cooling.

sword grass light2|600x500
Denoise node, I think, may seem the image a bit blockier



This is with different configuration and no Grass.
I like the rather whiter and cleaner smoke look.
Thanks for checking in, I will try to post an animation very soon.

7 Likes

Here, some more pics and lighting adjustments, any comments are really welcome!

Very nice. Keep it up!

Hi Cholmberg, glad you liked it, it means a lot in these terrible days, currently I am making some tests with particles and I hope to upload a better grass, I guess now I will have time to finish the animation given that I have to stay home for 30 days due to damned corona.

Hi there, I added a couple of pictures, experimenting with grass and denoise node.

Hi! friends, I added the shield and will start fixing the grass.

An updated version with denoise node and somehow fixed grass and light changes.

Hi, this is a new render with new grass and modified compositing.