SX AO: Vertex Ambient Occlusion with Python and Geometry Nodes

Hi everyone,

I just pushed an update to a small addon that renders AO to a vertex color attribute.
The tool has two modes:

  1. Python AO renderer that supports object local and scene AO (and mixing between the two)
  2. Geometry Nodes -based object-local AO solution that updates in the viewport in realtime

Raycount can be dynamically adjusted, and the tool supports a built-in optional groundplane.
I hope this will prove useful for projects that need vertex AO for anything.

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