I’m modelling a car for my first project. Car’s are symmetrical so I’m doing half the car then plan on mirroring, flipping and joining to keep perfect symmetry.
Maya has a process where you can mirror/flip an object then “template” it into the background. Any changes to vertices on the active side are performed in realtime on the mirrored template allowing you to view the model in its complete symmetrical shape. Tis very nice.
Does Blender have a similar feature? If not, what workflow do you guys follow to do symmetrical models. I find that as I can only see half the model I lose proportion sense quite frequently meaning I have to mirror/flip/join then undo to check results.