Having problems with a symmetrical rig.
What I’m trying to do is set up a character rig (including faces) and use weight painting to apply bone weights to the verts. The model itself has been mirrored on the X axis, and right half of the armature has been duplicated and scaled on X -1, bone names flipped with X Mirror toggled. I then attempt to paint the verts. However, the vert weights do not seem to be properly mirroring to the other side of the mesh.
To give you a better idea of what’s happening, I paint one side and the verts on the other side seem to be less influenced. I’ve attached comparison pictures of this issue.
I’ve tried exporting the mesh as an OBJ and re-importing it. Nothing changed.