So I deleted half of a Suzanne head, made a few changes, marked the seams (including down the back of the head), made sure all the center vertices were x-zeroed, uv-unwrapped it, and arranged the islands the way I want 'em (making sure all the center vertices are x-128).
Simple enough to mirror-modify and apply the mod to get a whole, perfectly symmetrical head. Done it a couple times, the marked seams mirrored beautifully. But I want a perfectly symmetrical mirror of my UV map too, and I can’t figure out how to do that.
The tutorials I’ve watched, the posts I’ve read, they show how to fiddle around until you get a UV map that’s kinda-sorta mirrored, but not how to get the perfectly symmetrical mirror of a UV map that applying a mirror modifier can give you for a mesh. There’s gotta be a way. Anybody help a noob out?
This one’s GIMPed for an example of it should look like:
MonkeyHeadMaterialZones&UV005.blend (616 KB)