I am UV unwrapping a symetrical model and i want the UV layout to also be symmetrical.
I would like to unwrap and position half of my UVs on half of the texture and then mirror all the work onto the other side. Then i can nit the UVs together down the center line.
In blender 2.8 is there a way to easily symmetrise the UV layout?
I know i can copy across the seems but im unsure about mirroring UVs.
I want to be able to paint onto the model symmetrically at least until details are going to be added.
On the mirror modifier, there are this params, flip U and flip V
It will also mirror the UVs.
When checked, there is also the Flip Offset params which appears
It allows you to set an offset on flipping the UV
(NB : Note that it would appear in UV editor only when Modifier is Applied)
For the other half of this, getting UV coords appropriate for mirroring:
Try roughly organizing your UV map (center roughly at mirror line, no overlap at mirror), setting cursor position to your mirror line (0.5?), scaling all center lines to 0 in x (or whatever) about cursor, pinning those verts, then re-unwrapping. At an early stage in your creation of UV coords.
I have messed around with that function but its not giving me what i need. not sure if I’m using it incorrectly. might need to look into how it works a bit more.
it flips the UVs to mirror but via the x co-ordinate rather than an exact UV symmetry of the layout.
though must admit i hadnt seen that tool so thanks for pointing it out to me, im sure i can make use of it.