for a company I must synchronize some body parts of a real roboter with an animation model. So when the head, leg or arm is moving as animation, the roboter should move exactly like it.
First question, which program would you use? Cinema4D, 3dsMax, Rhiniocheros 3D or Blender? My favourite is Blender, because it is Open Source, but I have with none of them experience. First I would spend one month on learning to use the program.
Second question, which idea do you have guys, to realize it? I think first part would be Rigging. Define how the model can move his skeleton. Second part would be sending the information to the roboter to move it. Here I’m afraid of the mathematics. My knowledge background is OpenGL and I can handle scenegraph with rotation, scale or transform matrixes.