Hi there,
I wonder if it is possible to use traditional 2D animation as single frames within blender, maybe as textures on a plane, to animate a 3D model (sync its movement) with the 2D stuff. I know a strange question but here’s the reason:
some weeks ago I was working at a 2D animation company as a toonz artist and the guy sitting next to me was doing 3D animation and modelling with maya. now he had this part where a 2D animated character walks over the screen, pulling something like a barrow which was build in maya. so he had the scene opened in some kind of compositing/editor in maya with BG and the characterand the 3D model displayed frame by frame as he pushed the slider of the timeline forth and back. he was then able to sync the handling of the barrow’s bars with the character’s hands - frame by frame. Has anybody got an idea if that could be possible in blender? would be cool to know as I am planning a 2D/3D short and I want to use as much as GPLed software as possible - like blender for the 3D stuff…
cheers
krizu