I’ve run into a little snag on a project I’ve been working on for some time. In a human head I’m trying to rig, I am unable to figure out how to sync the movement of the eyebrow with the eyebrow hairs themselves.
Here’s what the wireframe looks like just to give you some idea of what I’m talking about:
The high detail of the eyebrow emitter mesh is absolutely necessary. I’m reproducing something very very specific, and I realize I could solve my problem by simply making the emitter the same resolution as the head… but that would completely ruin the whole project. (Hard to explain)
Okay, I’ve been mulling this over in my head for a week. I’ve come up with a number of solutions, but each of them seems to run into a brick wall…
Solution1: Use an armature instead of shape keys.
Problem: I can’t recreate the necessary movements of the eyebrows with an armature, plus the weight painting would be next to impossible to perfect with the high poly count of the emitter.
Solution2: Use shape keys. Create the necessary shape keys on the head mesh, copy the head mesh and remove everything but the eyebrow area. Then apply 2x subsurf to this mesh, and turn it into an emitter. (requires doing all of the particle-related weight painting again, but it seemed like the best idea)
Problem: Copying the head mesh and deleting the unnecessary vertices worked fine, the shape keys were preserved… but as soon as I applied 2x subsurf, the shape keys go bye-bye. :eek: I was so sure it would work too…
I’m particularly fond of Solution2… I’ve had a few other ideas, but they’re all extremely far-fetched. I think I could make solution2 work… if somehow I could apply subsurf to many many copies of the object, each representing a different shape key… and then somehow combine them back together…
Does anyone know how to make separate objects into shape keys of a single object? I know it can be done… I’m just not sure if it can be done easily in Blender.
I usually manage to intuit solutions to my blender problems before I get around to posting here, but this one really has me stumped, and I have only a limited amount of time to complete it. If you can help… …well, I’ll just have to worship you, won’t I?