The Programm I’ve implemented as a Prototype in Python is meant to generate a synthesized reverb in an artificial room modeled in Blender3D.
So it calculates a reverb cararacteristic for a given Signal (eg. an Impuls) and a given set of Data (eg. size of the room, topology, position of the signal source, position of the reciver … ).
Goals:
- Multible Sources support
- native stereo support
- Make it animatable
- Implement diffrerent Materials (eg. paraterized EQ or diffuse Scattering)
- Implement it in C++ & OpenCL for faster raytracing
DevelopementSite with first applicable .blend including python source (but be careful it could be slow):
https://developer.blender.org/T43549