# Synthwave Mountains

**URL:** <https://blenderartists.org/t/synthwave-mountains/1636357>\
**Category:** Finished Projects\
**Tags:** modeling, featured, eevee, landscapes, rendering\
**Created:** [April 3, 2026, 7:50am UTC](https://blenderartists.org/t/synthwave-mountains/1636357 "2026-04-03T07:50:38Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![eobet](https://blenderartists.org/user_avatar/blenderartists.org/eobet/32/1491658_2.png) [@eobet](https://blenderartists.org/u/eobet)\
**Post date:** [April 3, 2026, 7:50am UTC](https://blenderartists.org/t/synthwave-mountains/1636357/1 "2026-04-03T07:50:38Z")

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![SynthMountain](https://blenderartists.org/uploads/default/original/4X/9/b/f/9bf1cbb961691f602eadcb4e2b68993d21054ff9.jpeg)

Ok, calling this one done for now. Not super happy about the background, but I don’t dislike it so “good enough”.

This was mainly a test of Hesiod, an open source node based terrain generation tool which is still in its early days but works quite well (small artifacts aside).

Also, I saw a wallpaper like this but it was unfortunately slop, so I thought I’d have a go at re-creating it using “classic” 🤓 procedural generation.

The end result was more inspired by 70s airbrushed sci-fi art and it was fun to go for an effect like that. The scene is rendered in Eevee without raytracing and with _no lights_. 🕶

I also used standard color management since I found that to give me greater control over the exact colors I wanted.

 ![Screenshot From 2026-04-03 09-35-25](https://blenderartists.org/uploads/default/original/4X/6/6/b/66b724afec8780c38320f6173f927a3762e63ecc.jpeg)  
_Wireframe of the scene_.

 ![Screenshot 2026-04-03 093822](https://blenderartists.org/uploads/default/original/4X/1/2/e/12e5a1aa6df940b5974771073d5d53fba2676d6e.jpeg)  
_Screenshot from Hesiod._

 ![Screenshot From 2026-04-03 12-17-49](https://blenderartists.org/uploads/default/original/4X/6/f/3/6f386f553b94f52b82922f0edcf61888c6ac0b8f.jpeg)  
_Materials for the mountains, just a directional mask with a gradient._

> **[eobet (@eobet@oldbytes.space)](https://oldbytes.space/@eobet/116335211607635012)**
>
> Attached: 1 image
> 
> Needed a quick non-destructive way to adjust mountain shapes, so geo nodes to the rescue! ⛰️
> 
> \#Blender3D #GeometryNodes

_I created a little geo nodes tool to tune the mountains shapes_

 ![Screenshot From 2026-04-03 09-35-09](https://blenderartists.org/uploads/default/original/4X/e/c/6/ec6fb9b4c8112ffbf0afb59e2bb8e819d53fb668.jpeg)  
_The final scene patched together (fog hides all crimes)…_

Each empty sphere in the above screenshot is one of those geo node modifiers I created to tune the shape of the mountains, but I also used them to flatten the sides to get that abstract feel… happy accident, I must confess! 😄

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**Author:** ![Withers99](https://blenderartists.org/user_avatar/blenderartists.org/withers99/32/1432280_2.png) [@Withers99](https://blenderartists.org/u/Withers99)\
**Post date:** [April 4, 2026, 6:08am UTC](https://blenderartists.org/t/synthwave-mountains/1636357/2 "2026-04-04T06:08:21Z")

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This looks incredible, nice work!

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**Author:** ![SoloSwordStudio](https://blenderartists.org/user_avatar/blenderartists.org/soloswordstudio/32/1465845_2.png) [@SoloSwordStudio](https://blenderartists.org/u/SoloSwordStudio)\
**Post date:** [April 4, 2026, 6:13am UTC](https://blenderartists.org/t/synthwave-mountains/1636357/3 "2026-04-04T06:13:24Z")

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Awesome the style looks great. Have a blessed day 😊

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [April 10, 2026, 4:24pm UTC](https://blenderartists.org/t/synthwave-mountains/1636357/4 "2026-04-10T16:24:27Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-15](https://www.blendernation.com/2026/04/10/best-of-blender-artists-2026-15/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [April 16, 2026, 5:00am UTC](https://blenderartists.org/t/synthwave-mountains/1636357/5 "2026-04-16T05:00:02Z")

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You’re on the #featured row! 👍

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**Author:** ![eobet](https://blenderartists.org/user_avatar/blenderartists.org/eobet/32/1491658_2.png) [@eobet](https://blenderartists.org/u/eobet)\
**Post date:** [April 16, 2026, 8:35pm UTC](https://blenderartists.org/t/synthwave-mountains/1636357/6 "2026-04-16T20:35:06Z")

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Thank you! 🙏

I know I said “done for now” but honestly I haven’t been able to stop tinkering with it… 😅

 ![SynthMountain2](https://blenderartists.org/uploads/default/original/4X/5/e/d/5edbf59566fd09d3c50e7b7906b4b04f777e2871.jpeg)

I _think_ the smoother transitions and more “abstract” shading is better but I’ve been going back and forth so many times that I’m honestly not sure anymore. All I know is if I don’t stop now I don’t think I’ll ever stop and I have to rename it “mountains of madness”… 😱

Anyone have an opinion?

_Poll ([view on site](https://blenderartists.org/t/synthwave-mountains/1636357/6))_
