Here is the final product along with a breakdown of paint and texture layers. I never really quite got the glsl mapping down with alphas, so I ended up just painting the scale textures via a stenciled image texture pulled from the net and applied as displacement. This is a dynamtopo sculpt, unwrapped with everything painted directly onto the model.
Multires then fine details with dyntop w/ average 200-300k verts,tris,faces for final mesh.
Hey buddy you should do a timelapse so noobs like me can learn from it. That model is badass keep it up.
Do a timelapse about the texturing process too. We’ll learn a lot from it!
Yeah, this Rex is coming along really well!
This is test glsl attempt. Is there anyway to increase the resolution with this method?
currently just one alpha texture was used, once I can get the workflow correct i’ll go back and really detail it out.
I guess this is a test but your detail looks a bit high-frequency right now (basically noise in many places), it would look better if it’s more defined as visible scales. As you say you’re figuring out your workflow so I look forward to the next detail update.
Still trying to work out the skin texture, but i think i’ve got a method down. Base color layer applied so far, now i’ll go back and spend some time painting.
a tip, because i dont see it often, its often forgotten, add some slime to its mouth, like dogs can have. (sculpting metabals.)
Nice work on the scales. How was it done?