T1000 grayscale

T1000, 1991 Robert Patrick grascale study - #58 by womball This has the whole workflow. T1000 was made in blender only, using texture xyz and some simple procedural for shine break up. I worked on this about a month. Hopefully I can get much faster in the future!




Liquid metal with complete procedural details.

Smoother liquid metal.

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Liquid metal animation. It would not render in eevee right because of some odd flicker issues.

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I featured you on BlenderNation, have a great weekend!

Thanks so much! I really appreciate it Bart!

Great work! Love how he turned out!

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Thanks so much lolpoly! I really appreaciate that tutorial you made. It really helped with figuring out a decent workflow too!

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You’re on the featured row! :+1:

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