I’ve recently started using Blender again after a long(ish) hiatus, and I have noticed that the interface is starting to get messy as more and more features are pumped into Blender.
I seem to spend a lot of my time collapsing panels to find the option I’m looking for. This is particularly noticeable in the Material, texture and particle buttons.
Plenty of people have suggested tabs as a way to organise the interface, but like many proposed changes, it has been met with strong opposition. So for the meantime, I’m holding off on producing a full blown proposal. Instead, I want to provide a specific example to gauge the interest of users.
Using tabs in the transform panel of the properties sidebar can save a lot of vertical space:
So, any thoughts on why this is a bad idea? I don’t see how clicking a tab is any more inconvenient than having to collapse panels. The plus side is that the interface will be a lot more organised if this philosophy is embraced.