Well, I’ve got another project I’m trying to work on right now, but I’m feeling kinda pissed at it, cause it’s giving me trouble… So I’m starting on a smaller project to get me back in the blender mood. …I also just saw the first four episodes of Ghost In The Shell, and it freaking rocked so I had do do something:rolleyes: So heres my start on a Tachikoma
Here’s some wires (yeah, I know the leg doesn’t match up yet)
Started working on a scene. I couldn’t think of anything really awesome to do, so I’ve just got it in checking stuff out down some crappy city street. Maybe I’ll put a bunch of blood stains on the wall to show something crazy happened there… I dunno.
So any crits on textures/lighting or anything would be great, or if you have ideas for a better scene I might consider that too.
I think that if the tachikoma were moving about in that scene his center of gravity would be a little lower. Could just be me but the main body part (not the part the rider sits in) feels a little high. Might also just need rotating.
The cockpit part should be made of sections. In fact, everywhere you’ve modeled in lines I’d split the model into pieces so that shading doesn’t cross those lines, making them look smooth and not like panels.