Tachtian - Sketchbook

A geometry node about “How to prune a mesh to the alpha mask of an image and to get the border of it as curve.”

I made this one for a Blenderartist WE challenge entry, and want share the workflow with you here:

grafik
grafik

Workflow:

  • use UV-Map (accessible by Named Attribute) to sample the image
  • cut mesh to image
  • identify border of mesh and convert to curve
  • smooth it
  • do something with it.

Settings:

  • you shoud provide enough mesh geometry at the border for a cleaner cut.
  • the curve resampling will reduce hard corners. > Choose the resampling count accordingly.

Blendfile:
tutorial_border.blend (1.9 MB)

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