Tail following?

Just wondering, is there a way to make a tail seem to follow an object realistically? Like for a dragon or somthing, as you fly around, the tail will automatically follow.

Heres a simple .blend I put together to show what I mean.

Edit: 500 posts!!


Dragon tail test.blend (163 KB)

here is a demo by ideasman42 that lets you use bone positions to deform objects

Ok so then somehow I need to limit the distance between the cubes so that it will not stretch, and have the first cube move and the others follow and track to it. Could anyone maybe help with this? I’m really not good with python.

Or if someone knows an easier way to do this, please share.