Hello…
I’m new in Blender. This is my problem; I want to control tail bone with circle curve.
I use copy rotation as controller for each bone then I pick circle curve as target. But that’s not work, bone look weird when I rotate the curve.
I really appreciate for any help to fix this problem.
One has to be careful with coordinate spaces. It looks like they do not match. Did you set World Space <-> World Space in the bone constraints? Can I see the blend file?
I used to not entered into sub-objects level when animate, maybe I need little bit time to familiar. I’m new in Blender. Thank you for the tips anyway.
Blender’s armatures are made to contain an entire character, and they provide plenty of tools to this end : bone groups, keying sets, custom bone shapes, pose library, posing tools, etc. It really doesn’t work like in Maya, although the basic concepts (parenting, etc) are very close.