I’m new in Blender. This is my problem; I want to control tail bone with circle curve.
I use copy rotation as controller for each bone then I pick circle curve as target. But that’s not work, bone look weird when I rotate the curve.
I really appreciate for any help to fix this problem.
Blender’s armatures are made to contain an entire character, and they provide plenty of tools to this end : bone groups, keying sets, custom bone shapes, pose library, posing tools, etc. It really doesn’t work like in Maya, although the basic concepts (parenting, etc) are very close.