Hi Blender guys&gals!
I got myself into some deep… hm, won’t say that, cause I don’t like the taste of soap
OK. I was modelling that Dino, and when I wanted to do the texturing, I was advised to do rigging first, so I can pose the model annd see if the textures work out.
Good idea so far, the only problem - except for Master Gingerbread I hadn’t done any rigging before. I discovered out how nice it can be to do some good ol’ riggin’, I just jumped in ass first and that was a bad idea.
So I’m gonna post my mishap of a rig here (odjin was friendly enough to do some of the head an neck section with the lookats and stuff).
I did ZanQdo’s rigging class, now I’m stuck at rigging the fingers with the y-transform bone action, but I haven’t really gotten into that. So that’s no issue yet.
Issues:
a) maybe somebody can take a look at the feet. I really can’t figure out what I did wrong. I applied ZanQdo’s “reversed something” foot rig, and the BSoD “funky chicken” rig, but I have several toes here instead of one bone branch for foot deformation, and the toes have one more joint. Actually I think that foot rig is no good at all, period.
b) something’s wrong with the heat on the chest. If you move the root bone far up, it stays planted I dobn’t know what I did, and my brain is so fried I can’t even write this post properly anymore.
c) tail&tongue: probably I’m too stupid, but the BSoD resources are from 2006, so I don’t know what I’m doing wrong here. Odjin dug deep into his nerves and keyboard already, but I simply can’t figure anything out that works. Different names, different UI and so on.
d) eyes. I’ll figure that out myself, I hope.
Maybe some of you have a good resource on that that I haven’t got? Unfortunately Cpt.Blender doesn’t have a tail… or any other snake- like body part
Attachments
velociraptor_rig_fix.blend (732 KB)