Tangent normals

Hi I need to know how to create a mesh with tangents, so I can use it in a game engine with per pixel lighting.
Thanks:eyebrowlift:

First of all, welcome to this forum!

I’d like to know what your questions are.
Do you know Blender already ?

Don’t expect people to write a full chapter of you aren’t more specific.

The manual is your friend: http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps

Well thanks for the welcome;), and yeah I know blender pretty well, the game engine I’m using requires a mesh with tangents for normal mapping though… So all I have to do is click bake huh?.
Thanks:D.