TAngra multiphysics node base engine for Blender

you can see that in this video: https://www.instagram.com/reel/C81niDsqeOe/
it’s fast but you can see the whole setup is fast and really easy.


You can see the time scale option.

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it already works like that. of course a little bit more complicated than this but generally, it is like that. importing/exporting data

A simple test that one of the users asked for it same as he can do in Storm simulator:


sim time 1 minute 15 sec
Tangra Setup time 35 sec
Realtime playback
MPM-MLS Solver CPU

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This is amazing! Keep it UP!

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new simulation and tutorial on How to create a realistic snow simulation in Blender using TAngra in under 2 minutes.

You can watch it on YouTube: https://youtu.be/TARs64VX9Y8

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Looks pretty good, but I am wondering, what does it look like as a final rendered result.

I mean I can clearly see it isn’t actually snow but a whole bunch of small sphere’s. So it would be interesting to see how it translates to a production render, just one frame part way through the simulation will do for now.

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I can try and render it, it should be fun.

This all looks so good! Wow.

I have some questions.

Can it generate point attributes too? that can then be read from geonodes? ie velocity vectors, floats, col etc.

Is this a patched build of Blender?

when is it coming out? and as what? a plugin nodes system or standalone?

I cant find much info elsewhere.

Kind regards

Alphachannel

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At the moment i’m trying to make it work with geometry nodes as much as I can, so far I have velocity, density, position and etc that are exposed and can be used as attributes in geometry nodes or through scripts and other tools.
it is a completely integrated internal addon for Blender.
you can follow more about the progress and availability in the discord server. you can find the link in the first post on this topic.

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actually, i did, but the problem is Blender doesn’t have a multi-thread or safe thread solution for it at the moment and when I tried to ask them in Blender Dev talk they removed my post and never answered me. so it is implemented but because of the limitations of python and Gil lock in blender, it is slow.
the Tangra itself is amazingly fast.

Simulation of Rigid body and Granular particles at the same time.
MegaFlood-p02
more examples and free access to the beta version on the discord server. you can find the link in the first post on this topic.

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Render as you requested, if you add more particles it will get much more realistic.
Not the best render but it will show the point.


Quick render simple PSDF shader, Cycles, 13sec

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Looks nice !
When you say it’s slow, i hope you don’t mean as the old systems, like molecular or mantaflow ?

i do not get your question you can see the name of the solver in the screenshot !!! you can see that in the youtube tutorial.
i am one on the molecular and molecular plus and you can not get 85% of this simulation with that. also, the source code is ancient, and even though I updated it and it is more stable and faster now in the end it is old obsolete code and like any old thing should be replaced anyway, also never talk about itmantaflow again please everyone hate that. it’s just for noobs that never heard of any solvers.

I’m sure there are a few people using Mantaflow that would appreciate not being called noobs. If you want to outline how unsuitable it is for animation work, I’m sure you can go about it differently

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There may be language barrier at play but he makes very good point. No one who is professional/skilled will ever find Mantaflow to be of acceptable quality, performance, stability of usability. I don’t even mean good, I just mean acceptable.

So if anyone says Mantaflow is merely usable, let alone good VFX fluid simulator, it’s usually a giveaway they don’t have sufficient skill to realize the quality it provides is useless on professional level.

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Yea, that’s not my point at all.

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ok, you can use it as you wish, you may know the physics simulator better than me. i would love to see some good results with it to compare.

exactly my point, of course, i said it in a little bit harsh way but the truth is the truth. i can not find one single pro using it so if it is not for pros it is for beginners am I mistaken?

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OK, as a quick render test that looks pretty good.

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