hello everyone,
So i was working on a tank a while ago and the modeling is almost done, and right now i’am searching for a way to animate the shock wave, from shooting a barrel, on the tank itself.meaning i want the tank to pull back or suddenly slowdown while moving when shooting. Any suggestions??
You can make your cannon in two parts, and have the outer part slide back slightly and then out again when it fires. Just play around with the f-curves to get the motion you want. It’s pretty simple.
You might also put a little backwards jolt on the tank as well when it fires.
there is no need to seperate the tank into 2 parts.
simply select the top part of the tank, do a split between the upper and lower half, and animate it via the vertexes using animall.
this videos a bit late in the blender line, and it’s in versions loooong before 2.81 but it gives you some basic idea on how to use it.
you should do it this way for 2 reasons, one being that you can export the whole mesh as just one object and not several, and two so you don’t have to reconfigure the recoil every time the head turns.
select all top verts, split from rest of mesh, but keep in the same object, then add a keyframe, move forward on the timeline, move turret back again, add another keyframe, move further forward on the timeline than before, put verts back and add another keyframe. it’s easy.
this is still the beginning right now i have a weak pc cant even render smoke.
so, ill put this project on the side for now and ill work on something new
hope you like it and i really would appreciate some critiques