Okay,
So I created a tank track using the standard methods out there in tutorial world.
-Make a curve ( at origin ).
-create a track shoe (at origin )
-modifier on shoe -array…
-modifier on shoe -curve (apply to curve created above )
-tweak…
If you translate along the Y axis ( in this case ), you get tracks rotating around the curve -quite nice.
Now, I cant stop there, so I rigged a bone to translate the tracks. I also rigged up some nice gears and made them match up and rotate ect, but I digress…
So I discover when I translate my tracks the track itself is moving too fast for the plane it is traveling on. ( one unit of translation equals ~2 units of track translation ) Why can probably be answered with some math… but anyway.
Is there a fix for this? I fooled around for hours to discover I’m probably going about this all wrong…
I want to be able to easily animate the tracks traveling over a path…
I also want full control over the tracks as well independently so I can perhaps show the “slipping” in the mud -so to speak.
I’m at a loss… where am I headed to next?
Thoughts?