Whoops, forgot about this thread
@BlenderHound - 3dementia is right. Then you just have to tweak the local scaling of the object and position in edit mode to make it all fit together properly
I guess you’re right about the UV mapping, it would help to have even a grid test on to make sure that you’re doing it right. But doing two things at the same time can slow you down.
It took me two days (not really sure how many hours, but in my spare time) to get that far
And yes, those fenders a subsurfed. I don’t like it either now…
Those panels are all separate pieces, just planes with a slight solidify and a bevel - fit together snugly by hand
@Wefyb - Oooh I’m famous am I?
You’re right. I need to look at some real references instead of lame blueprints that don’t match up with itself in some places
I haven’t actually done any work on this model since I posted this back in January - school is the most hectic it’s ever been and I don’t expect it to get better (mid-year exams next week, then 3 weeks break, then 3 weeks of school, then prelim exams, then 3 weeks of school, one week break and then my final exams I’ll ever write in my whole life ever since I’m going to study animation next year)