i’m not sure if this exists in blender. but i was wondering if the option bend, tape, and twist exists in blender with an external mesh (lattice?!) what i mean is to the option that exist in 3d max where an object is deformed by a field that is parented to the mesh and that specific place will be deformed acording to the values.
how would i do that in blender? i tried lattice but that didnt really work for me, maybe i used it worng?
well, any help is welcome (also if any one has maybe a link to a tutorial would be helpful)