I’m relatively new to the program but I learn quickly. The only really big issue I’m dealing with now is composition.
I’m working on a TARDIS model that will be used in an animation. I want to take advantage of the compositor to add glow effects to all sources of light, notably some windows. From what I’ve researched, I’ve learned about splitting things into layers (ex. windows layer and “core” layer). However, if I now try to blend the two layers, all four sides of the windows are laid over the TARDIS. I’m including a screenshot example of what I’m talking about. I’ve simplified it to the essentials for the sake of this thread (Input -> Output).
While I’m here, I was also wondering about other mixing issues such as transparent backgrounds. It seems that it’s impossible for a glow to extend beyond a model if the background is transparent, and in the example itself, the background is causing blending issues (i.e. the TARDIS faded out). I was wondering if this had anything to do with Ambient Occlusion.