Targeted IK & Actions in v2.47

Given the removal of the BAKE buttons in version 2.47, is there any way to use targeted IK to create Action keyframes for armatures?

We can still keyframe the target itself. I don’t see why the IK chain needed to be baked in the first place.

Maybe to have the results in FK, which is the only mode that many game engines support or well support

Maybe to have the results in FK, which is the only mode that many game engines support or well support
Ah I never thought of that.

If that’s the case deasil, one could VisualRot Key the arms in ik, wherever you feel the need.
If you want the entire IK anim, you’d have to key every frame.