Ok here it my first “work” in Blender.
How should i impruv it? Any ideas?
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Ok here it my first “work” in Blender.
How should i impruv it? Any ideas?
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The models look fairly nice, and the textures are a good start, but could use some tweaking. Mostly, tho, the lighting really needs some work. I would recommend studying some reference photographs and applying some of what you learn in your observations (that is, if you’re going for realism in this shot.)
Examples of lighting improvements: Make the torches on the columns be lightsources for the scene. Work on (or add) shadows.
Great start, tho!
very nice, very game engine looking
mzungu said, make the flames the light source (add low emiting lights where they are, and turn on shadows ;))
also get a roof on there
also turn down fo off the spec on the floor, and if u look at the floor by the tables, the texture goes outta place. try fixing this.
very good start though!
ok i add shoudows, didnt add siling yet, but going to.
And those shadows on wall look kinda akward, i will try to fix them.
Nice also turn the life of the particles down, they are way to long for a flame also try rendering with OSA on, (main render menu F10 click on the button which says OSA and click on the numbr u wish, obviously the higher the number the better the render is)
Oh, that’s much better with shadows
And that’s a nice scene, I like it.
I don’t have much critics to help you improve that scene, (appart from what Bensloth already said).
Maybe you could work on the stonewall texture a little more, it shouldn’t be that reflexive. (Go to the material panel (F5) and on the “Shaders” tab put the “Spec” value to 0).
and also maybe add a bump map of the stone to it? to make it appear the stone blocks stick out?
Its looking better, Armen. I like it with shadows… tho they’re perhaps a little crisp. Solving this may be tricky, tho, as an area-light solution may not work for torchlight…
Along with what others have said, i would add that the wood textures, and perhaps even some of the stone ones, need to be scaled down a little bit…
Keep at it, its looking good!