TBW - An UpBGE Blender Game!

Uumhhh not exactly this is @youle’s source code , and BPR @BluePrintRandom recieved the source and he decided to compile a separate build to @youle’s build so yeah the master build is @youle’s and i thank him for that cuz if it wasn’t for him we’d not be here today especially for UPBGE’s future!

UPBGE - EEVEE is a really Great idea and the current build is amazing will post Screens at the bottom… so basically how it works is that Blender 2.80 has a new Viewport that has been completely reworked from the ground up so this is way more powerful than the previous blender versions. now cycles and EEVEE have also been bumped up by 10x meaning that they work super well and lots of new nodes i saw as well, the user interface is good it brings a new taste to workflow and i appreciate that thks to BF and beliving that their product can be an industry standard and not just a tool for hobbyists like us solo devs…

Ok so yeah EEVEE this is a new semi realtime Engine that functions with this new viewport so in retrospect we can say that EEVEE is a special type of Rendering Engine, now where UPBGE comes in is with LOGIC and Runtime, Runtime is meant to process logic and physics and visuals in realtime thats what a Game Engine is, now the source for UPBGE came from UPBGE 0.2.4 branch (i may be talking under correction) So yeah now this very special and very early build of UPBGE - EEVEE so basically how it works is that UPBGE uses EEVEE to render the game instead of depending on the old viewport and renderer code which is great cuz if we’re using EEVEE rendering we can simply achieve results much closer to Unreal Engine 4 and Unityy’s High end Cinematics…

so yeah thats very powerful going forward they have to fix alot of features that are not working and also they’ll have to optimize but so far everything is well intergrated and well compiled nicely Here is my screenshots of todays experiments and tests i was testing my blend and martinish Height fog node which is a great setup for world fog i used his node setup to do my own in game mist for my capital city map in TBW and also to work on GTS which works well so far but however the scope of TBW is just way beyond just what was planned so yeah i plan on pushing to a certain extent.

@blenderaptor u mentioned am i going to continue TBW on UPBGE - EEVEE Well yes but only for post launch dlc’s what i mean is once the full game is done i’ll make smaller standalone dlc versions of the game that change gameplay abiit and i’ll be narrowing the scope by so much using UPBGE - EEVEE will be a great way for me to push even further but only on the visuals i aim to go UNREAL ENGINE LEVEL with EEVEE so yeah i’ll use the future stable production ready builds of UPBGE - EEVEE.

Lastly my wish is for the user base to grow and i will do anything to motivate UPBGE devs to continue UPBGE even in BlENDER 2.8 VERSIONS that’ll be great i just want more people to use our engine and make better games than i did and what was done in BGE previously.

(UPBGE - EEVEE IS A HUGE , IN YOUR FACE TO GODOT AND ARMORY)


!!! TBW - UPBGE - EEVEE: Experimental Tests this afternoon !!!






The reason for the low framerate in the screenshots is because im running this on my LAPTOP im not using an 1080 Card im on GTX940 its a notebook anyways but yeah i found a way around that …

EEVEE has a more refined lighting system , i was able to create nice bloom fx effortlessly i think this is the greatest thing abt EEVEE nodes are everywhere and easy to use even without accessing the node editor lol, so yeah its a powerful tool so far so far no crashing i added basic logic to my spaceship thats what allowed me to fly around , its basic logic nothing fancy atm but it shows that the engine would work with EEVEE they really have to refine and launch an official Build for the Public iam really interested!

I managed to turn down shadows in the viewport and it improved my fps atleast to 15 which is not bad for testing lol on my friends 1070 it runs at a constant 60:

(So in the meantime i’ll use this build of UPBGE - EEVEE for experiments and my cinematics possibly separate trailers compared to upbge normal!)
Fred/K.S


Made by: @Oby1 (Okayy i really wanted to post this here at the bottom)

  • This purely shows whats possible on a smaller scope but on UPBGE - EEVEE the PBR will be unimaginable here’s a quick screenshot guys!
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