^^ Here is my thread for the polycount competition, basically the challenge is to create new game models for Team Fortress 2.
But I have hit a brick wall. You see, As you can see in the thread that I have decided to make a Scottish hat, with feathers on. This is becoming a huge challenge for me as obviously TF2 cannot support Blender Particles and the hat needs to be <800 tris.
I was looking into following this method shown below, but I haven’t a clue how it is done. could someone shed some light on this for me?
I may come back here for more help. It is a tough project!