>>I span the entire thing across both and put my 3D view in one monitor and my buttons and other views in the other monitor. I don’t see what the problem is. What kind of video card are you running?<<
I don’t remember what I was running the first time I tried this with version 2.2x, but it was very slow and sluggish and looked like it was going to crash. I spread 2.34 across two monitors last night using an NVidia GeForce FX 5200 with 256 megs of ram, and it seemed OK, although I didn’t really do anything while set up like that.
Perhaps it may have been the original graphics card and I wasn’t aware of it because all my other apps ran fine on it. I know Blender runs in OpenGL and perhaps the older card didn’t have sufficient OpenGL support. I guess I’ll see once I actually start using 2.34 with my present system(s).
I actually just built another system which has an ATI FireGL T2 card with 128 megs of ram. I’m not sure if this will offer better performance for Blender than the '5200 gamer card with 256 megs of ram. Any thoughts? The NVidia system is an Older Athlon 2600 with 1 gig of 133 meg ram, while the ATI system is a 3.2 gig P4 with 2 gigs of dual channel 400 meg ram. Both systems have 2-drive RAID 0 secondary drives. I’ll have to check the Blender docs to see if I can optimize Blender around the RAIDs.
>>I think Ctrl-U saves your setup…<<
Would that include dual monitor arrangements?
>>also, don’t forget that you have a few “virtual desktops” right within blender…<<
Yes, they’re nice, but still single-based setups. Some of them spread across two monitors would be nice.