Hello Blenderfans !
First sorry for my English i am german…Well i will do my best.
I hope it works. Its my first thread here.
Its about a Techdemo for Blender using the new Gameengine.
Check out the links to the german forum :
http://blendpolis.de/f/viewtopic.php?t=21115&postdays=0&postorder=asc&start=0
http://blendpolis.de/a/blender_environment_test.jpg
http://blendpolis.de/a/sonnenaufgang.jpg
http://blendpolis.de/a/vormittag.jpg
http://www.file-upload.net/download-1283744/SavanneWeatherSystemversion1.0a.blend.html
http://blendpolis.de/a/blender_environment_engine_by_mathias_wenzel__with_blur_and_fire_.jpg
http://blendpolis.de/a/blender_environment_engine_by_me.jpg
http://blendpolis.de/a/blender_environment_engine_by_me2.jpg
http://www.file-upload.net/download-1288150/Savanne2.zip.html
http://blendpolis.de/a/feuer1.jpg
http://blendpolis.de/a/feuer2.jpg
http://blendpolis.de/a/feuer3.jpg
http://blendpolis.de/f/download.php?id=38239
http://blendpolis.de/a/blendcry_test.jpg
http://blendpolis.de/a/flammenwerfertextured_v1.5.jpeg
http://blendpolis.de/a/flammenwerfertextured_v1.5_2_.jpeg
http://blendpolis.de/a/flammenwerfertextured_v1.5_3_.jpeg
http://blendpolis.de/a/flammenwerfertextured_v1.8_1_.jpeg
http://blendpolis.de/a/flammenwerfertextured_v1.8_2_.jpeg
http://blendpolis.de/a/flammenwerfer_egoperspektive.jpg
I hope you will not go angry because of the Links…I thought i might be the easier way to show you what i have done
These things are currently under development:
- flame system
- environment changing as the day progresses (for example red sky during sunrise, heat flickering during sunset)
- indirect lighting
- precached realtime shadows for the whole scenery (huge performance boost)
- HDR, bloom, weapon focus, depth of field & miscellaneous other shaders
- landscape size of about 20 km2 and more
- 30 different terrain textures (bumped & baked)
- driving physics, improved ragdoll behaviour of various organic & movable objects
- 100 sounds being worked on (30 already done)
- weather system (rain, wind)
These things are still on the to do list:
- reducing of polygons depending on distance
- fading of objects depending on distance
- Next-Gen characters, weapons & according animations
- soudtrack & main theme
- cool startlogo (similar to the one of the DUNIA engine; the blender logo burning and so on)
- fading of sounds and sounds palyed accordingly to the time of the day (scripted)
- sun rays (included in the Apricot demo, I am going to look into it)
Greetings , Mathes