Technical Aside and then in front...


(TRYCORP) #1

Technical info aside, what really are the common steps in creating a model? I draw out or get a model of something first, but once you touch the key board what do you want to do? I’ve half-built a model of a Corsair Aerospace fighter from BattleTech. I’ve got all the main polygons, but i need to add little details like armor panel creases. Is this best added into the model or into a texture. Speaking of textures I can’t find a tutorial I like anywhere. I read the one here, but it didn’t talk about adding outside images or anything, and the other ones I’ve seen just noted it assumeing you know how to do it.


(TRYCORP) #2

I need to clarify, I need tutorials on how to MAKE textures for polygons I make. Of which I haven’t been able to find.


(pofo) #3

You could try IamInnocent’s UV tute. Find it here: http://membres.lycos.fr/bobois/index_anglais.html
I’m not sure if it’s finished yet.

It’s probably better to use textures for as much detail as possible. I tend to model everything though, since it’s more fun :wink:


(TRYCORP) #4

Incomplete it says and won’t let me there… Anyone else? Simple tut on makeing textures and how to apply them? I meen the only thing i’ve been able to cover is a plane, when i tried to apply it to a cube it didn’t do anything.


(theeth) #5

try this http://membres.lycos.fr/bobois/Tuts/uvmapping/uvmapping01.html

Martin


(TRYCORP) #6

Thanks, I’ll read it


(hannibar) #7

I always try to model as many details as possible. Textures usually look fake if you misuse them. So when modelling details, I always model them from the beginning. I don’t make a rough form first. That’s because blender doesn’t have tools like knife or bandsaw etc…