Was staring at the wall in missgarfield83’s latest work on the redeemer project and decided to do something along those lines. I’ve only a chunk of the modleing done before I got to futzing around with other stuff, but I’m fairly happy with the effect so far. The metal material is a two minute hack, but I spent a lot of time tweaking the red light texture and I’m liking that so far (it’s my first use of an emit texture and I ended up adding in a cheap bloom effect to make the most of it :D).
This might make its way into an unreal map if I get around to doing one in their tech style because it fits. (I’m working (very very slowly on and off) on a sewer-type map now.)