Tejas HAL -Light Multirole Aircraft

My latest project, Tejas multirole aircraft and my first one where i did uv unwraping ,so far my models were either texture less or textured as box projection ,well i need a quite realistic material for the body of aircraft so any suggestion will be appreciated , i want to render it as real as possible , and this gallary above is should have it.

render so far


and




Your modeling looks very good, abhimanyu! I don’t have a lot of experience with texturing, but you could try a “smart UV unwrap” to quickly prepare the model for texturing. If you want a fairly clean looking texture, you could use some basic layers in a program such as Photoshop or Gimp to create a texture image. If you want a dirter, grungier look to the plane, texture painting may be the way to go instead; it takes more time, but the results are more believable (instead of just using a single grunge/dirt image for the whole texture).

There is also the option of creating a “dirt map” for the model instead: http://mango.blender.org/artwork/shading-tests-dirtmaps/

I hope these ideas may help you. You’ve made very good progress so far!

Cool.
Thanks James,

Hi, nice start here ! I agree with James, but I do the whole textures in PS (or Gimp if you prefer). Maybe texture painting could also achieve the job, it is just a personal workflow. Keep it up !

I forgot that “Texture Painting” is also a tool in Blender. What I meant was painting the textures by hand, such as this- http://forums.cgsociety.org/showthread.php?t=373024

Similar names, but different workflows. I have not even used texture painting in Blender yet, as I feel more comfortable with the brush control in Photoshop.


using gimp i tetxured it , its a bit incomplete but it is as far as i have done yet, soon i will render it with spec map and bump map. and guys it is the material that i want not texturing technique .
Thanks again.

Good model! Maybe this book will help you? (I think that looking on the pictures from the free version you will got the the general workflow. It describes a WW II fighter, but the methods are the same)

Looks really good! Are you using normal maps at all? Impressive.

i think , this is as far i will go in texturing , and it seems that this jet is ready to fly so my next renders will be final and will be under the sky

Attachments






Only spec map is left and that i will upload tomorrow in finished project forum.

finished work is here
http://blenderartists.org/forum/showthread.php?324339

please comment for my work