I am wanting to make a telegraph generator, but I am unsure how to make the wires bow down. Is vertex weight from distance from a point, a thing? how else would it be done? cloth sim?(rather heavy, for a long line)?
I can give you this here (maybe outdated by now, as geometry nodes have been reworked)
And some tests I made myself inspired by this, compatible with Blender 3.1.1
telephone_poles_and_cables_2.blend (114.4 KB)
Edit:
The basic idea to get the cables have curvature is to use Bézier curves and adjust the handles…
Edit 2:
This may also help:
Unless outdoor lines have suffered severe storm damage, linemen strive to make them very consistent mile after mile: they know exactly how many feet or meters to string between each post and gravity does the rest. A duplicated copy of a single curve should look just right: put a circular bevel on the curve to make the wire. Any “bundle of wires” coming into the device can just be a “bundle of curves” that you vary slightly – by hand. (For instance, the connectors between the pole line and a transformer, or the transformer wiring in general.) Things like “the drop-line from the transformer to the house” are standard electrical parts.
Actually the curve for hanging ropes is very simple… just the cosinus hyperbolicus [ cosh(x)
]: Equation for the Shape of a Hanging Rope, Cable, or Chain. (And a quick look into geonodes shows…math nodes… Hyperbolic Cosine…)
Saw this the other day.
would it be possible to make normal cross member on each side of the pole ?
would look more like standard utility pole
thanks
happy bl
How would you use that as an individual value for each span?
Because of the question:
And all the different answers…
it was just my 2 cent… and i don’t know how you want to do you generator… addon (python) or geo-nodes…
(even don’t know if this is needed; seeing the anwers…)
Cables with physics
http://blender-3d.338.s1.nabble.com/Cables-with-physics-tp314.html
Hanging cables (Catenary Curves)
http://blender-3d.338.s1.nabble.com/Hanging-cables-Catenary-Curves-tp312p811.html
Draw cables on surfaces
http://blender-3d.338.s1.nabble.com/Draw-cables-on-surfaces-tp315.html
Tube Tool
http://blender-3d.338.s1.nabble.com/Tube-Tool-tp203p1429.html
Geometry nodes Setup - Electric Line Generator
https://blenderesse.gumroad.com/l/UDgXO
(Moved to > Support > Modeling)
The cosh is the easy part, you need to solve for the other variables in that formula to get a true catenary.
Really though, it’s splitting hairs. The difference between a parabola and a catenary is pretty tough to spot for most people.