It’s been a while since my last post. I did this phone for an animation I’m doing for work. Unfortunately I can’t show you the animation but I want to show off my phone I’m pretty pleased with they way it turned out.
There are wierd tweaks in the chord, but they weren’t significant enough to fix. It’s a quick and dirty scene with floor and single spotlight. No raytrace, internal blender render.
Excellent work of the phone cord. To make that did you extrude along a path? My only crit would be if you look closely, some parts of the cord are thinner or thicker than other parts. It should be a uniform thickness. You got the spiral part looking perfect though.
I like the model but feel somehow that it is out of proportion; squashed. It could be the camera lens, etc. The ear and mouth cones of the handset also appear, to me, to be pointed inward toward one another in what is not-quite the right shape. In both cases these are extremely slight, niggling quibbles on my part.
However, a very exceptional model, particularly in the handling of the phone-cord. Great work.
Dbugged - Thank you too. I made the chord using a the “screw” mesh tool, then I put bones in it to bend it the way I wanted it. It was just quick and dirty vertex grouping which is what is causing some of the variation in chord thickness.
Sundialsvc4- The render does look a little flat. This is due to the camera angle. The handset was eyeballed from a reference picture. They’re extremely close to the same angle as the ones in my reference picture. I appreciate your comments.