Object names start with OB, so if the object is called Portal it should be [“OBPortal”]
in blender 2.49 an later use:
cont = GameLogic.getCurrentController()
own = cont.owner
portal2 = GameLogic.getCurrentScene().objects["OB+portal's name goes here"]
own.position = portal2.position
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This one is simple. So simple that it has dumbfounded me. I have Google searched all over the place for this subject and couldn’t find anything that works with Blender 2.49 and/or Python 2.6. I need for my “player” object to get the position of “portal2” and then set it’s own position to that one recorded for portal2; all when it collides with portal1. I’m thinking something along the rough and obviously not correct lines of:
cont = GameLogic.getCurrentController()
own = cont.getOwner()
p1 = object.getPosition("portal1")
owner.setPosition("p1")
My idea for this is a lot similar to the Portal game by Valve. I want to be able to place a portal anywhere while playing in the Game Engine, rather than setting it up prior to playing the game. I attached the .blend file so you know what I’m talking about.