Alright, Im a noob, plain and simple. I was in the process of making a game, but I was using (I thought it was a good idea) cubes as place holders for various actors and such. Now I have all my gamelogic in place and was going back to edit my boxes into the models I originally had in mind. But once I started to edit them and run the game engine, they revert back to their box state (ignoring the changes I made)!? But once i go back to edit mode, the mesh is as I left it (no longer a box). What can I do to replace the box place holders with new meshes and keep my logic?
Sorry if this question has been asked before, I searched but netted no results.
hmmm bug maybe…
This is what I have found after messing with it a little bit…
When I change it in edit mode, it reverts back to its cube shape once I go to the game engine. It also reverts if I simply go to object mode. One thing i failed to mention before, it had a texture applied to it (just so I could see it better). I thought if I were to remove the texture, maybe it would keep its new shape but no luck. I tried adding vertices and dramatically changing its shape but no matter what I do to it, it goes right back to a simple cube once I leave edit mode. But, I found that if I duplicate it, the newly created mesh keeps the new shape and its logicbricks intact (in edit mode and in object mode). Then I deleted the old mesh. Everything seems to work as it should. I will continue to test… thanks for the help