Temple bay

Hi,
there is my latest environment concept of some ancient indian temple.
Props modeled in Blender 3.3.
Trim sheet Blender/Zbrush/Substance painter.
Assembled and rendered in UE5.

More videos at Artstation page

Distance Temple:

Temple bay:

Bay gate:

Temple close up:

Column prop in Blender:

Modular parts:

Sculpted baked statue:

Trim sheet map:

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I featured you on BlenderNation, have a great weekend!

You’re on the #featured row! :+1:

Wow that is some beautiful work. What libraries did you use for the vegetation? Is that Quixel?

O thank you! Have a nice day!

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Hello, thank you.
Yes, vegetation is Quixel and for tropical trees this library https://www.unrealengine.com/marketplace/en-US/product/tropical-vegetation-pandanus-plants

amazing work!!!

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Oh, thank you very much!

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Hi everyone,

Here is the “Behind the Scenes” article of this glorius artwork!

Do check this article written by the artist himself. It describes the process of making the artwork step-by-step with an insight on making realistic environments in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn

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That’s impressive stuff I am learning how to make Environments too hopefully I will be able to make something similar to your work.

Thank you. I belive you will! Keep on going!