Hi,
there is my latest environment concept of some ancient indian temple.
Props modeled in Blender 3.3.
Trim sheet Blender/Zbrush/Substance painter.
Assembled and rendered in UE5.
Here is the “Behind the Scenes” article of this glorius artwork!
Do check this article written by the artist himself. It describes the process of making the artwork step-by-step with an insight on making realistic environments in Blender.