McMillan CS5 “Tenon”. This is my personal project inspired by two games i have recently played - BF4 and CODMW. This time i tried new baking method. Blender can quickly bake bevels into normal map, that saved me a lot of time. Whole rifle took about 60 hours to make. Polycount is 32k tris, model uses 6 materials and 6 UV layouts, textures are between 512 and 2k resolution. Everything except textures is made in Blender including render. https://www.artstation.com/artwork/xzllwr