good tracking man. icarus is a very tweakable program, good to see it is not impossible to do some good tracking. makes me wanna do something with it again!
Aorus: icarus is a camera calibration app or should I say was… it was free for noncomercial use for quite a while but some time ago it was sold to pixel farm who made it fully comercial. so nope it’s not downloadable anymore.
Desoto-111: I think you got it wrong there… the face is the real thing… just the eye and weird metal panels are blender…
Goofster: no tweaking… just one garbage matte and the basick tracking & calibration… surprised me how well it really worked.
Man, that is great! :o
The blenderizations are connected seamless to the face, and follow the movements perfectly! I watched it through about ten times, and could not spot one fault, except that the cybernetic-eye doesnt go entirely in syc with the real eye (or vice-versa)
thanks again all… you’re too kind since it’s quite basic actually…
odlin: unfortunately since the time icarus was bought & made comercial it has been illegal to share or put on download the “early versions” of icarus…
Desoto-111: lol kinda figured that out some time after posting
for those who want some info on how to do this:
start icarus calibration module & import your video file (obviously)
make a garbage matte aroud the head and animate it so it follows the head (no need to extract the matte or track it, just move the points around)
right-click the matte and select “invert” or something like that so that everything else except the head is marked as garbage
track & calibrate (basic settings worked for me atleast)
export the data as plain text
get eeshlo’s wonderful ICARUS Camera Calibration import script & load the saved data to blender through that
then just fiddle around & blend 'till you get what you want
so the trick is to treat the head as the centre of the universe… so it’s not the head that moves around with a static camera, it’s the camera & whole world moving around the head.