terminator - a proof of concept

give a guy blender, icarus and a video camera and here’s the result…

icarus to track, blender to model & render…

http://members.lycos.co.uk/kurppa/blender/terminator.html

it’s finished since it was just a test that it would work… now to make something really cool.

comments & what ever welcome.

WOW!

Awesome!

I really like it!

Now make a bigger anim with this guy getting on fire…so his arm melt down and we see a complete robotic arm :smiley:

Awesome work man! :Z

awesome stuff man! What’s this icarus program u have? Is it downloadable?

Nice job! Some better lighting on the CG portion and a higher res anim and it will be perfect.

BgDM

DUDE! Now THAT is baaaaaaaaaaad assssssssss! What’s the vert count on that face? :wink:

That’s wicked!

Awesome!

I love it. :smiley:

WOAH! WOAH WOAH WOAH!

coooooooooooooooooooooooooooool!

good tracking man. icarus is a very tweakable program, good to see it is not impossible to do some good tracking. makes me wanna do something with it again!

Roel

very cool!

:o Argh! scary! :o

Very well done!

Stefano

thanks all!

Aorus: icarus is a camera calibration app or should I say was… it was free for noncomercial use for quite a while but some time ago it was sold to pixel farm who made it fully comercial. so nope it’s not downloadable anymore.

Desoto-111: I think you got it wrong there… the face is the real thing… just the eye and weird metal panels are blender…

Goofster: no tweaking… just one garbage matte and the basick tracking & calibration… surprised me how well it really worked.

Man, that is great! :o
The blenderizations are connected seamless to the face, and follow the movements perfectly! I watched it through about ten times, and could not spot one fault, except that the cybernetic-eye doesnt go entirely in syc with the real eye (or vice-versa) :slight_smile:

Wow…

Can’t wait to see what you create next, it will surely be amazing if this is anything to go on.

Alex

:smiley:

Incredible! That one of the best effects I’ve seen someone do here!
Do you only need one camera to do the tracking?

By the way you’d better have that looked at by your doctor (mechanic?) :stuck_out_tongue:

That’s really cool! I’m thinking two things:

(1) Anyone still have the downloadable installer package for Icarus?

(2) Tutorial! Tell us all how you took Icarus’ data and used it with Blender! I suspect it won’t do it automatically…

-Iain

I was joking lol 8)

wow perfectly in sync, that is really good… a great job with the terminator parts as well, a very realistic match :smiley:

Fantastic job !! :o :o :o :o :o

I would also appreciate some tips as I’ve got Icarus but did not manage to have it work in Blender.

Serialsiner.

thanks again all… you’re too kind since it’s quite basic actually…

odlin: unfortunately since the time icarus was bought & made comercial it has been illegal to share or put on download the “early versions” of icarus…

Desoto-111: lol kinda figured that out some time after posting :slight_smile:

for those who want some info on how to do this:

  1. start icarus calibration module & import your video file (obviously)

  2. make a garbage matte aroud the head and animate it so it follows the head (no need to extract the matte or track it, just move the points around)

  3. right-click the matte and select “invert” or something like that so that everything else except the head is marked as garbage

  4. track & calibrate (basic settings worked for me atleast)

  5. export the data as plain text

  6. get eeshlo’s wonderful ICARUS Camera Calibration import script & load the saved data to blender through that

  7. then just fiddle around & blend 'till you get what you want :slight_smile:

so the trick is to treat the head as the centre of the universe… so it’s not the head that moves around with a static camera, it’s the camera & whole world moving around the head. :wink:

So its an Aristotelian head?