I’ve tried ever thing I could think of to stop
this from happening and I’m stumped. I’m honestly
surprised to see this in 2.6. Could be my fault though.
Here is an image that has had the Levels in
Photoshop adjusted to better show what keeps happening
in blender with the blender internal render engine.
It keeps occurring with Point and Area Lights. Sun looked okay.
Hemi and Spot I didn’t check.
The scene you posted didn’t have a light in it. I added a light and, because of the scale of the objects, set the Energy level to 20 and it rendered fine.