I try to decimate a terrain to have 1000 polys. This terrain was made in terragen, saved in lwo format then imported in blender.
When i use the decimator tool, i see in wireframe mode there’s less polys.
So this part is fine.
But if i press tab to go in edit mode vertices seems to not be reduced.
If I try to UV map the decimated terrain, looks like there’s too much faces (and it freezes blender)
If I save the decimated terrain, then reopen it, it’s wrong (too much faces and vertices).
I’m using 2.37a
So, who can tell me how to have less polys, less vertices, less faces and how to save the final mesh ???