"""
this is an implementation of the code found in this article:
http://www.gamedev.net/reference/articles/article2001.asp
originally written by:
Francis "DeathWish" Woodhouse
http://www.dwish.net
the introduction from the article:
There are many ways of generating terrain. Some use a simple randomise-and-smooth
technique, whereas others use more complex techniques that use fractal methods
to achieve realistic terrain. While each individual method has its own
advantages, it can be hard to control just how "bumpy" the terrain is.
In this article, I propose a new method of terrain heightmap generation that uses
an iterative process, treating the heightmap as a highly viscous and rubbery fluid.
The parameters to the fluid simulation equation enable the quality and quantity of
features in the generated heightmap to be varied as desired.
"""
i am having a problem with blender constantly crashing due to a floating point error. please try the script and tell me if you a) get the same prob b) know how to fix it!
<edit> it is in fact probably just me with the problem </edit>
thanks.
a tiny example ( check the original article for better examples ):
I get the floating point exception as well and have sucessfully installed the two required modules. I am using suse 9.0 with python 2.23 and have not had any trouble like this with any other python scripts.