Do you guys recommend any workflows for generating terrain in Blender? Do you guys use a plane and the displacement modifier, with voronoi and cloud textures? Or is there something more evolved, with erosion, etc? Do you recommend any good book or video website? Thanks!
i make things for a 3d space sim
so. What kind of terrain ?
a square area
part of a map ?
a WHOLE planet ?
a asteroid ( real one or not )
middle earth was done using “wilbur” and Gmic ( from the bash terminal )
imported using “import plane " ( rgb texture) then a displacement modifier " the height map”)
or a full planet - very early still and needs a lot of work " Kepler 452 B" – in the news from NASA lately
For the above planet . Blender was used ( ant - spherical ) to make the base mesh and burned to a Displacement
then eroded using wilbur the full size of the “dem” above is 5760x2880 32bit float
REAL ones like
each kind of Terrain uses different tools and different workflow
Oh, nothing complex, without using DEM data or anything. Just procedural terrain, like what these apps do:
for basic terrain only you can start with ANT
then fallow any of the node guides for coloring
a castle , but using ant
and lastly the wikibook “Blender_3D:_Noob_to_Pro” ( a bit older )